Building Rules

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Building Rules

Post by Lord_Klausi on Sun Nov 06, 2016 2:08 pm

Building Rules

1) While building, put up a sign that says "Building" to let others know you are not roleplaying.
2) When a building sign is up, you cannot have any entities in your base.
3) Do not interfere with people that have a "Building" sign.
4) A player must be able to enter and exit your building using a keypad cracker or a lockpick.
5) Do not abuse the fading door tool. (Using the numpad to constantly spam it or open and close it quickly)
6) You may not own more than one base at a time.
7) You may use a maximum of 3 fading doors per base.
Cool You may not have a fading door with the sole purpose to protect a keypad or button.
9) Keypads must be connected to a working fading door.
10) Keypads must have a hold length of 5 seconds for fading doors. (With a 0 initial delay)
11) Keypads must be placed near the door they open in plain sight.
12) Keypads must be low enough to be cracked from ground level. (You shouldn't have to duck or climb to reach the keypad)
13) Do not build inside unowned buildings or ones that you do not own.
14) Do not build out on the streets or anywhere public.
15) Do not build on rooftops unless they are accessible via walking. (inaccessible rooftops)
16) Do not block off large parts of the map, or any place where NPCs or Dumpsters entities spawn.
17) Bases that require crouching or alter your speed or movement in any way are disallowed. (No mazes, traps, or killboxes)
18) Do not create tiny cracks in your base that raiders cannot see.(Headshot and footshot traps)
19) No disorienting advantages such as black rooms, fully invisible props, or world glow effects.
20) Do not store entities on inaccessible rooftops or inaccessible areas in general.
21) Sky bases are not allowed.
22) Do not place entities in spawn. (Radios, Vending Machines, Donation Boxes, etc.)
23) No KOS signs.


Posts : 6
Join date : 2016-11-06
Age : 17

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